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Modern Methods of 3D Gaussian Splatting in Computer Graphics Applications: A Survey

https://doi.org/10.15514/ISPRAS-2025-37(6)-59

Abstract

The recent emergence of 3D Gaussian splatting (3DGS) has attracted the attention of numerous researchers and has the potential to become a key approach to realistic 3D rendering. This article presents an overview of modern Gaussian splatting methods and technologies, which we hope will help researchers and practitioners more quickly embrace this emerging and rapidly developing discipline of computer graphics. A brief history of Gaussian splatting, along with an analysis of the shortcomings of the original methods, provides a better understanding of the features of modern methods, which are systematized by application areas and underlying principles.

About the Authors

Konstantin Sergeevich PETRISHCHEV
Ivannikov Institute for System Programming of the Russian Academy of Sciences
Russian Federation

Engineer at ISP RAS. Research interests: computer graphics, spatial indexing methods, building information modeling, motion planning and navigation.



Nikita Konstantinovich MOROZKIN
Ivannikov Institute for System Programming of the Russian Academy of Sciences
Russian Federation

Researcher of ISP RAS. Research interests: computer graphics, rendering of 3D scenes, game engines, virtual and mixed reality.



Vitaly Adolfovich SEMENOV
Ivannikov Institute for System Programming of the Russian Academy of Sciences, Moscow Institute of Physics and Technology
Russian Federation

Dr. Sci. (Phys.-Math.), Prof., Head of the Department of System Integration and Multi-disciplinary Applied Systems of the Ivannikov Institute for System Programming of the RAS. Research interests: model-driven methodologies and CASE toolkits, system integration, visualization and computer graphics, computational geometry, building information modeling, project management and scheduling.



Oleg Anatolevich TARLAPAN
Ivannikov Institute for System Programming of the Russian Academy of Sciences, Moscow Institute of Physics and Technology, Lomonosov Moscow State University
Russian Federation

Cand. Sci. (Phys.-Math.), leading researcher of ISP RAS, assistant professor of the department of system programming of Lomonosov Moscow State University. Scientific interests: computer graphics and scientific visualization, database management systems, building information modeling.



Vasily Nikolayevich SHUTKIN
Ivannikov Institute for System Programming of the Russian Academy of Sciences
Russian Federation

Senior researcher of ISP RAS. Research interests: computer graphics, rendering of 3D scenes, polygonal geometry simplification, building information modeling.



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Review

For citations:


PETRISHCHEV K.S., MOROZKIN N.K., SEMENOV V.A., TARLAPAN O.A., SHUTKIN V.N. Modern Methods of 3D Gaussian Splatting in Computer Graphics Applications: A Survey. Proceedings of the Institute for System Programming of the RAS (Proceedings of ISP RAS). 2025;37(6):201-226. (In Russ.) https://doi.org/10.15514/ISPRAS-2025-37(6)-59



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